Loading

3D Modeling- Diorama of my favorite Anime (Detective Conan)

Hello MFC!
(not really sure how to start this but heres a small introduction :D )
I'm a Second year Game development student and a long time figure collector. my program requires students to do a complete 3D diorama every semester, and for the first time in 3 years, my school decided to change it up a bit and let student do a diorama off a existing game,novel or anime/animation :D


I was super excited about this because I been watching Detective Conan since I was about 5 years old, Conan was what got me into anime, and what got me to start drawing and its one of my biggest inspirations and motivation. (Gosho makes the best characters and stories xP imo)
I got my hands on some official Conan Settei's last summer at Anime North,So i thought that i recreate Mouri's detective agency for the my final assignment of year 2 Game development.
Theres some changes to the original design due to the fact that i need the meet the requirements for the course as well

Also, Anyone else super excited for all the upcoming detective Conan figures and the long waited nendoroids :D Im ready to throw my money at them xD

Starting off with some research and a concept art for the diorama'
(They rarely showed off the back of the building so had to make up something to go along for the diorama)
View spoilerHide spoilerhttp://i1361.photobucket.com/albums/r675/cmcookiez/Conceptart_zpsr3jcjivx.jpg
http://i1361.photobucket.com/albums/r675/cmcookiez/Moodboard2_zpsyoqk5n1t.jpg


Some Pre-alpha/Alpha screenshots of structures without completed textures
View spoilerHide spoilerhttp://i1361.photobucket.com/albums/r675/cmcookiez/Untitled-1_zpsj5diyvhy.jpghttp://i1361.photobucket.com/albums/r675/cmcookiez/Screenshot3_zpswk4oy4qo.jpg
http://i1361.photobucket.com/albums/r675/cmcookiez/Screenshot1_zpshao6sky3.jpg
http://i1361.photobucket.com/albums/r675/cmcookiez/Screenshot1_zpshao6sky3.jpg


And the final beauty shots :)
http://i1361.photobucket.com/albums/r675/cmcookiez/ChristyYuxuanMa_DioramaScreen3_zpspya27lqa.jpg
http://i1361.photobucket.com/albums/r675/cmcookiez/ChristyYuxuanMa_DioramaScreen4_zpsnofsjb0z.jpg
http://i1361.photobucket.com/albums/r675/cmcookiez/ChristyYuxuanMa_DioramaScreen5_zpsnlzhn5be.jpg

And Video :)


I plan on maybe printing this out as backgrounds for the coming Conan nendoroids :D Maybe that would be a cool thing to do with it
I would love critiques and feedback on Modeling, This is my first year doing fully modeling instead of illustrations and concept arts, I did run out of some time at the end.
Cant wait to start learning how to model characters so i can possibly print my own models one day xD
    1,172 hits • 16 comments

    16 comments

    gorgeous, def print it if you can!
    3 months ago0ptReport
    Now THIS is cool.
    3 months ago0ptReport
    Wow, it's gorgeous!
    3 months ago0ptReport
    cmcookiez (3 months ago) #20016308Oh awesome! i noticed you are in canada as well, mind if i ask what school?
    Yeah, everything in the diorama is modeled and made by me(including the textures, although a couple of them were taken and modified as i ran out of time)currently using mostly 3Ds MAX and sometimes Zbrush as well.
    Thank you so much for the feedbacks, its really hard to do windows in unreal xD still trying to learn from it. I toned down on the car after critiques from classmates and prof on how its a bit too reflective and gives too much glare to the overall diorama, but I'll most likely make it more glossy after redo
    Im planning on redoing the car in full as it was where i lost the most marks xD (First car model ever and beetles are really hard to model due to its shape)
    Awesome stuff!! I have yet to use 3DS Max properly, so there is still that. We will have to model a car soon, so I can only imagine how hard it will be. Your car looks great though. I'm at CATO in BC :)
    3 months ago0ptReport
    cocosole (3 months ago) #20045741This looks beautiful! For your first year in modeling, I'd say it's pretty good :) You could probably work more on the texturing to give it that extra push, but otherwise, I really like it! Even with your low poly car, it's a great start~

    Thank you :)
    I feel like I struggled quite a bit at the beginning learning how to translate 2D stuff in to 3D. but I'll definitely work at it.
    And I do plan on learning more about substance designer to make material and textures from scratch instead of finding tillable textures. I think that would really help my diorama as well
    Thanks again for the critique:)
    3 months ago0ptReport
    This looks beautiful! For your first year in modeling, I'd say it's pretty good :) You could probably work more on the texturing to give it that extra push, but otherwise, I really like it! Even with your low poly car, it's a great start~
    3 months ago2ptReport
    Nice model, would be cool if u 3d print it
    3 months ago0ptReport
    That's incredibly cool! As a big Detective Conan fan I truly appreciate works like this, it's so beautifully accurate and detailed *__* (I also started to see Conan when I was a kid and I've been following the series for 12 years!)
    3 months ago1ptReport
    carbon1903 (3 months ago) #20017058Great work! Now all you have to do is to model Ran & Conan so the office won't be lonely.
    I think this piece can look alot better if you play with tone map. Although tbh a better solution is to look into material properties. I'm assuming you generate a normal map for each texture? What about bump mapping? For example, if you look closer at the brick wall the crease doesn't shade properly. and the window looks like a flat surface that isn't separated from the wall. For window, you can probably look into clear coat if you don't want them to be too shiny.
    For the car, similarly the glass and the main frame look like 1 piece. Also since this is an art reel there's no need to feel concerned about polygons. Retopo it to make it smoother - you can see the rough edge on top of the wheel.
    I will look forward to your next project :)


    Thanks for the feedback :)
    Yep there's normal maps for each of the materials. The bricks are made in substance designer (it was my first time working with the program but I definitely learned alot from it.) And yeah @-@ the window material was very tricky since the full material was created in unreal, I definitely need to look up a more advanced glass material tutorial and apply that instead
    I'll definitely remake the car xD. It was my first time trying and i only had 24 hours for it , it's way too low poly for the rest of the diorama xD but thank you for the feedbacks, I'll keep that in mind when re-creating the new car :)
    3 months ago0ptReport
    Great work! Now all you have to do is to model Ran & Conan so the office won't be lonely.

    I think this piece can look alot better if you play with tone map. Although tbh a better solution is to look into material properties. I'm assuming you generate a normal map for each texture? What about bump mapping? For example, if you look closer at the brick wall the crease doesn't shade properly. and the window looks like a flat surface that isn't separated from the wall. For window, you can probably look into clear coat if you don't want them to be too shiny.

    For the car, similarly the glass and the main frame look like 1 piece. Also since this is an art reel there's no need to feel concerned about polygons. Retopo it to make it smoother - you can see the rough edge on top of the wheel.

    I will look forward to your next project :)
    3 months ago3ptReport
    View more comments
    Import from Japan

    About this blog

     
    Welcome to my blog!

    More by cmcookiezView all

    Related Items 0

    Tags0

    Related Clubs 0