Vocaloid - Kaito - Figma #192 (Max Factory)Vocaloid - Kaito - Figma #192 (Max Factory)

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Vocaloid - Kaito - Figma #192 (Max Factory)

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© Crypton Future Media / Max Factory / Asai (APSY) Masaki

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04 hours agoMoroMoro
Hmm, I think I might sell mine, I haven't played with him in a few months. PM if interested (I live in the USA.)
01 day agoXKatanaXKatana
3,000 yen mandarake (ext link)
06 days agoTychoRCTychoRC
I’m selling him for $30, used but in good condition. PM me for shipping quotes or picture requests. Buyer pays paypal fees.
010 days agoSolarisJapanSolarisJapan
In stock @ Solaris Japan (¥5,214)
Sold out everywhere else? Still available at Solaris Japan!
#2613222 // Sponsored by Solaris Jap...
010 days agonatsuki987natsuki987
Does anyone have a spare Kaito right arm? When I bought mine, the ball joint at the elbow snapped and got stuck in the wrong spot, so I need a whole new arm. Thanks!
014 days agoKineraiKinerai
selling mine for 25usd + shipping. Opened, like new. pm me if interested :)
01 month agoXKatanaXKatana
3,500 yen mandarake (ext link)
01 month agotanakatanaka
Moro (1 month ago) #2549486Hands for figmas after Miku 2.0 are sturdier because they actually use a small joint of their own. In their case, you should still take some caution, but you are more likely to accidentally pull the whole joint out and lose it than to break it provided you aren't overly rough.

True. Version 2.0 should be of better quality. Otherwise, back to the quality improvement again.

In that case, I better move or remove the hands in a safe place, such as on a white mat or something.
01 month agoMoroMoro
tanaka (1 month ago) #2548862Thanks for the tip! In short, bend or move them nearest to their joints. For changing hands, just pull it out straight. How about hands for figmas after Miku 2.0?
Hands for figmas after Miku 2.0 are sturdier because they actually use a small joint of their own. In their case, you should still take some caution, but you are more likely to accidentally pull the whole joint out and lose it than to break it provided you aren't overly rough.
01 month agotanakatanaka
Moro (1 month ago) #2533926The neck joints in figmas before Miku 2.0 are the same kind of joint as the elbow and knee, actually, so you can treat it the same way. Grip the head close to the neck while moving it.
For the hands, likewise, all figmas before Miku 2.0 use a simple slim peg. Grasp the hand as close to the wrist as possible and pull straight out of the wrist, without putting any pressure to the sides. This will prevent bending and possible breakage of the peg. I have never broken a hand and I have many figmas and play with them often.


Thanks for the tip! In short, bend or move them nearest to their joints. For changing hands, just pull it out straight. How about hands for figmas after Miku 2.0?

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