Vocaloid - Kaito - Figma #192 (Max Factory)Vocaloid - Kaito - Figma #192 (Max Factory)

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Vocaloid - Kaito - Figma #192 (Max Factory)

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© Crypton Future Media / Max Factory / Asai (APSY) Masaki

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07 hours agoMoroMoro
tanaka (8 hours ago) #2533902Ya. I think moving the arms and legs are not so bad.
The problem would be the neck joins and hand joints. How do you handle them, especially re-attaching heads etc?

The neck joints in figmas before Miku 2.0 are the same kind of joint as the elbow and knee, actually, so you can treat it the same way. Grip the head close to the neck while moving it.
For the hands, likewise, all figmas before Miku 2.0 use a simple slim peg. Grasp the hand as close to the wrist as possible and pull straight out of the wrist, without putting any pressure to the sides. This will prevent bending and possible breakage of the peg. I have never broken a hand and I have many figmas and play with them often.
08 hours agotanakatanaka
Moro (2 days ago) #2529787Yeah, I've found it's safest to hold the figure close to whatever joint you're moving. So to move the elbow for example, hold the arm parts close to the elbow joint. This minimizes stress on the joint.

Ya. I think moving the arms and legs are not so bad.
The problem would be the neck joins and hand joints. How do you handle them, especially re-attaching heads etc?
02 days agoMoroMoro
tanaka (2 days ago) #2527644Ya, I am careful about this since they are not cheap.
Likewise, if I move other parts of the body, I should move that particular part to its nearest joint?

Yeah, I've found it's safest to hold the figure close to whatever joint you're moving. So to move the elbow for example, hold the arm parts close to the elbow joint. This minimizes stress on the joint.
02 days agotanakatanaka
Moro (2 months ago) #2361481As long as you're careful you should be all right. Move the joints slowly and hold the leg close to the hip to avoid straining the weaker part of the joint.

Ya, I am careful about this since they are not cheap.
Likewise, if I move other parts of the body, I should move that particular part to its nearest joint?
08 days agoSolarisJapanSolarisJapan
In stock @ Solaris Japan (¥5,280)
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029 days agoWindsorSevenWindsorSeven SHSL Vegone
Saridim (29 days ago) #2469177Did you contact good smile about it? I hear of some people who got replacement parts
Ah no, I just fixed it.
029 days agoSaridimSaridim
WindsorSeven (1 month ago) #2468740Mine was pretty delicate - I bent his arm and the joint broke ;-;
Did you contact good smile about it? I hear of some people who got replacement parts
01 month agoWindsorSevenWindsorSeven SHSL Vegone
Saridim (1 month ago) #2466363Are some of his joints really as bad as some say? (Delicate) im looking at ordering him, but I like to pose them frequently.
Mine was pretty delicate - I bent his arm and the joint broke ;-;
01 month agoSaridimSaridim
Tombologio (1 month ago) #2468465The only joints to worry about are the little ones on his long scarf. Just handle that scarf with extra care and move the scarf tails from the base rather than the ends. I've posed and part-swapped my Kaito many times with no trouble.
Thank you! I'll be sure to remember that. That would be like how I move mikus ponytails then cx.
01 month agoTombologioTombologio
Saridim (1 month ago) #2466363Are some of his joints really as bad as some say? (Delicate) im looking at ordering him, but I like to pose them frequently.
The only joints to worry about are the little ones on his long scarf. Just handle that scarf with extra care and move the scarf tails from the base rather than the ends. I've posed and part-swapped my Kaito many times with no trouble.

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